![]() In Ocarina of Time, the object ID 0x0015 corresponds to Child Link. An additional, unloaded object is present: zelda2_and (ID 0x0015) (Anju from her wedding cutscene).However, when going back to the save file, the map loaded will be the one in which the player has saved before saving in said statue from the test map. Saving the game in it works although the name of the place displayed in the save file will be " (?)". An owl statue can be found in the stairs area as the sole object.There are no textures, except for the water, which now has newer animated, semi-transparent textures, looking similarly to the water in all other used maps.Although the model itself seems to be identical, it's subdivided in more meshes.It's identical to test01_0_info, except for a few differences: Zelda2_dangeon_ still contains the models and textures for the early icons of the Kokiri Sword ( knife_model.cmb), Slingshot ( patinko_model.cmb), Bomb Bag ( bombhukuro_mode.cmb), and Small Magic Jar ( mahou_bin_model.cmb) that already went unused in the original Ocarina of Time. The Carnival of Time background is just black underneath, but the Four Giants' background has some hidden detail to it. The backgrounds for the two pictures are also partially hidden. The background mountains are also hidden from view. The right giant's left foot is obscured, along with the left giant's left foot, and part of the sun. Notice how the tower, the man with a red shirt and blue mask, and the built sign are all partially obscured. Some art pieces are obscured by other pieces as a result of this.Ĭarnival of Time (pieces stored separately) To accomplish this, rather than use a static 3D picture, the game stores parts of the artwork in pieces and assembles them in-game. ![]() The two pieces of art used in Anju's Grandmother's story are in 3D this time around. 9.8 Ocarina of Time 3D Logo and Copyright.2.3 Placeholder Bomber's Notebook Quest Map.Document the leftover 8, 7, 6, 5, 4 and 3 diving action graphics from OoT 3D.There might be a few more unused ocarina song effect models in there as well. Unused Epona's song effect model in zelda2_keep.gar (in /efc_ocarina/model/ocarina_epona_model.cmb).zelda2_keep.gar has a few unused object models in the /debug, /debug_data and /model directories inside the file.Unused Link's animation? (index 0x0004?) Appears to be Link when being thrown by the Great Fairy in one of the unused cutscenes.Visit the talk page for some codes that can be useful to further document these. Many more of the unused stuff from the original is also present here, including unused items (most of them have the same functonality as the original, but with missing icons), unused actors (like En_Zo or Bg_Keikoku_Saku, which have updated models?), unused cutscenes and scene setups.The baby Goron, regular Goron, and Goron Link's sleeping/shielding models have geometry and textures on the bottom, which you can't see in-game.
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